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CG Works "Dancing Sony"
"In Search of Muscular Axis"
In Search of Muscular Axis was
developed right from the start for the 1990
SIGGRAPH Film Show. Demonstrating the physical
beauty of the body with abstract and figurative,
body-builder representations of the four letter X,
Y, Z, and O, changes from pipes to muscles, and
back again to pipes showed the software's capacity
for handling object transformations over
inhomogeneous topologies. Taking object motions as
bone movements, body surfaces were controlled
through their relations to the "bones." Capacities
for generating fine wrinkles on surfaces under
transformation and for controlling the flexing of
musculature were also demonstrated. At the time
Dancing Sony was made, the most common use of
computer graphics in corporate advertising was
"flying" logos. We used our own distinctive
technique to express simply yet strongly Sony's
corporate policy of achieving originality in the
audiovisual world.
Toshifumi
Kawahara
Born in Kyoto in 1950. After graduated from Kanzei
Gakuin University, completed master course (M.A.)
of design division in the University of California
Los Angels (UCLA). Worked as assistant on teaching
and research in Video and CG Division of UCLA.
Become freelance in 1980, and Representative
Director of Polygon Pictures Inc. in 1983.
Employing new technology such as computer graphics,
he achieves new visual communication in fields of
film, design, art, entertainment, education and so
on.
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