Play Station Game
"I.Q" is a game. We had all the
people of the world in mind and tried to make it
fun in a fundamental way, very much like card games
and soccer. We spent most of our production time
inquiring into a new world view and to give it
universal characteristics as a game. Before we knew
it, we were working on its design. The game's
rules, music, pictures and design are all
interconnected and none of its parts are redundant.
Both Masahiko Sato, who co-produced this project,
and myself were completely new to TV games, but we
were able to move ahead with confidence, thanks to
our clear vision of where we wanted to go.
Eventually the software was completed and, much to
our delight, it became a hit, with close to a
million copies sold. We are very happy and proud
that this game, which became popular among many
people including housewives, students and children,
was rated highly for its design as well. If this
game continues to have significance in the world
and is still played a hundred years from now, I
would be happy.
Born in 1967 in Kawasaki. Graduated from College of
Art, Nihon University in '90. After working at Sony
Music Entertainment Inc., established his own
office in '97. Awards he received include; New York
ADC Silver Prize in '97, Play Station Awards 97
Gold Prize, Excellent Prize at Media Arts Festival
by the Agency for Cultural Affairs.